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	<title>Comments for What 3Sixty Knows…</title>
	<atom:link href="http://blog.3sixty.co.uk/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.3sixty.co.uk</link>
	<description>The blog of a full-service digital marketing agency in Bristol, England.</description>
	<lastBuildDate>Tue, 14 Dec 2010 18:09:10 +0000</lastBuildDate>
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		<title>Comment on Reframing saves lives by Iwein Dekoninck</title>
		<link>http://blog.3sixty.co.uk/2010/12/14/reframing-saves-lives/#comment-717</link>
		<dc:creator><![CDATA[Iwein Dekoninck]]></dc:creator>
		<pubDate>Tue, 14 Dec 2010 18:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.3sixty.co.uk/?p=2837#comment-717</guid>
		<description><![CDATA[Sorry Jon, no idea on either of your questions... I don&#039;t even know who Jonathan Ross is ;-)]]></description>
		<content:encoded><![CDATA[<p>Sorry Jon, no idea on either of your questions&#8230; I don&#8217;t even know who Jonathan Ross is <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>Comment on Reframing saves lives by Jonathan Waring</title>
		<link>http://blog.3sixty.co.uk/2010/12/14/reframing-saves-lives/#comment-716</link>
		<dc:creator><![CDATA[Jonathan Waring]]></dc:creator>
		<pubDate>Tue, 14 Dec 2010 14:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.3sixty.co.uk/?p=2837#comment-716</guid>
		<description><![CDATA[That&#039;s an amazing result. Any idea how they go about reducing the number of accidents?

Is that Jonathan Ross&#039;s brother?]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s an amazing result. Any idea how they go about reducing the number of accidents?</p>
<p>Is that Jonathan Ross&#8217;s brother?</p>
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		<title>Comment on Facebook gets it right by Chris Thurling</title>
		<link>http://blog.3sixty.co.uk/2010/12/08/facebook-gets-it-right/#comment-700</link>
		<dc:creator><![CDATA[Chris Thurling]]></dc:creator>
		<pubDate>Wed, 08 Dec 2010 11:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.3sixty.co.uk/?p=2834#comment-700</guid>
		<description><![CDATA[This is the thinking that led Facebook to launch their upgraded Messages product last month: http://on.fb.me/db3t4f]]></description>
		<content:encoded><![CDATA[<p>This is the thinking that led Facebook to launch their upgraded Messages product last month: <a href="http://on.fb.me/db3t4f" rel="nofollow">http://on.fb.me/db3t4f</a></p>
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		<title>Comment on Where do ideas come from by broadsideblog</title>
		<link>http://blog.3sixty.co.uk/2010/11/29/where-do-ideas-come-from/#comment-695</link>
		<dc:creator><![CDATA[broadsideblog]]></dc:creator>
		<pubDate>Tue, 30 Nov 2010 15:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.3sixty.co.uk/?p=2801#comment-695</guid>
		<description><![CDATA[Four and Five have other meanings as well...Bad ideas at least show your brain is in gear. People get stuck on whether *that* idea is bad and if it is they give up and do something else instead of seeing it as raw material for possibly much better ideas -- which cam show up later, with patience and reflection.

Conference rooms are all about set time, conformity, structure, bureaucracy, bad lighting and uncomfortable chairs. None of which sound like a great place to come up with an interesting idea...also, people are often too scared to voice an idea in public when, in a different setting  they may have something very valuable to offer.]]></description>
		<content:encoded><![CDATA[<p>Four and Five have other meanings as well&#8230;Bad ideas at least show your brain is in gear. People get stuck on whether *that* idea is bad and if it is they give up and do something else instead of seeing it as raw material for possibly much better ideas &#8212; which cam show up later, with patience and reflection.</p>
<p>Conference rooms are all about set time, conformity, structure, bureaucracy, bad lighting and uncomfortable chairs. None of which sound like a great place to come up with an interesting idea&#8230;also, people are often too scared to voice an idea in public when, in a different setting  they may have something very valuable to offer.</p>
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		<title>Comment on Nick scribbles at Mr Wolfs (Dirty Old Town) by Jonathan Waring</title>
		<link>http://blog.3sixty.co.uk/2010/11/17/nick-scribbles-at-mr-wolfs-dirty-old-town/#comment-691</link>
		<dc:creator><![CDATA[Jonathan Waring]]></dc:creator>
		<pubDate>Wed, 17 Nov 2010 17:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.3sixty.co.uk/?p=2780#comment-691</guid>
		<description><![CDATA[I like.]]></description>
		<content:encoded><![CDATA[<p>I like.</p>
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		<title>Comment on Utility: it’s the new creativity by Jonathan Waring</title>
		<link>http://blog.3sixty.co.uk/2010/10/15/utility-it%e2%80%99s-the-new-creativity/#comment-690</link>
		<dc:creator><![CDATA[Jonathan Waring]]></dc:creator>
		<pubDate>Tue, 02 Nov 2010 14:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.3sixty.co.uk/?p=2770#comment-690</guid>
		<description><![CDATA[Hi Dan.

I&#039;m sure it&#039;s why Apps have become so popular – focussed utility forced into a simplified user interface.

Jon]]></description>
		<content:encoded><![CDATA[<p>Hi Dan.</p>
<p>I&#8217;m sure it&#8217;s why Apps have become so popular – focussed utility forced into a simplified user interface.</p>
<p>Jon</p>
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		<title>Comment on Utility: it’s the new creativity by Dan Hirons</title>
		<link>http://blog.3sixty.co.uk/2010/10/15/utility-it%e2%80%99s-the-new-creativity/#comment-684</link>
		<dc:creator><![CDATA[Dan Hirons]]></dc:creator>
		<pubDate>Tue, 19 Oct 2010 07:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.3sixty.co.uk/?p=2770#comment-684</guid>
		<description><![CDATA[Great article Jon... Simple and useful digital activity seems to be getting thinner on the ground these days. I think the best approach is certainly &quot;What can I remove to make this better&quot;... rather than &quot;what can I add&quot;

D]]></description>
		<content:encoded><![CDATA[<p>Great article Jon&#8230; Simple and useful digital activity seems to be getting thinner on the ground these days. I think the best approach is certainly &#8220;What can I remove to make this better&#8221;&#8230; rather than &#8220;what can I add&#8221;</p>
<p>D</p>
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		<title>Comment on Loyalty – By Seth Godin by Matt</title>
		<link>http://blog.3sixty.co.uk/2010/09/10/loyalty-%e2%80%93-by-seth-godin/#comment-658</link>
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Mon, 20 Sep 2010 10:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.3sixty.co.uk/?p=2753#comment-658</guid>
		<description><![CDATA[Also noticed this which is really interesting:

http://www.ted.com/talks/seth_godin_this_is_broken_1.html]]></description>
		<content:encoded><![CDATA[<p>Also noticed this which is really interesting:</p>
<p><a href="http://www.ted.com/talks/seth_godin_this_is_broken_1.html" rel="nofollow">http://www.ted.com/talks/seth_godin_this_is_broken_1.html</a></p>
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		<title>Comment on Get yourself Kinect&#8217;d by Pete Fairhurst</title>
		<link>http://blog.3sixty.co.uk/2010/06/14/microsoft-kinect/#comment-637</link>
		<dc:creator><![CDATA[Pete Fairhurst]]></dc:creator>
		<pubDate>Fri, 18 Jun 2010 09:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.3sixty.co.uk/?p=2694#comment-637</guid>
		<description><![CDATA[Motion-based controls are simply more natural; it&#039;s possibly the most direct, simplest and immediate way to interact with anything.  You don&#039;t need to learn anything new or strange - like &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360_Controller&quot; rel=&quot;nofollow&quot;&gt;three different directional controls and 12 separate buttons&lt;/a&gt;! - you can just get straight on with playing and having fun.

The inclusion&#039;s an excellent point though; motion controls force you into the room, to occupy and control the space you and others are in by necessity.  It&#039;s something I&#039;d not considered that directly before, yet it&#039;s so obvious.]]></description>
		<content:encoded><![CDATA[<p>Motion-based controls are simply more natural; it&#8217;s possibly the most direct, simplest and immediate way to interact with anything.  You don&#8217;t need to learn anything new or strange &#8211; like <a href="http://en.wikipedia.org/wiki/Xbox_360_Controller" rel="nofollow">three different directional controls and 12 separate buttons</a>! &#8211; you can just get straight on with playing and having fun.</p>
<p>The inclusion&#8217;s an excellent point though; motion controls force you into the room, to occupy and control the space you and others are in by necessity.  It&#8217;s something I&#8217;d not considered that directly before, yet it&#8217;s so obvious.</p>
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		<title>Comment on Get yourself Kinect&#8217;d by Mike</title>
		<link>http://blog.3sixty.co.uk/2010/06/14/microsoft-kinect/#comment-636</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Fri, 18 Jun 2010 09:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.3sixty.co.uk/?p=2694#comment-636</guid>
		<description><![CDATA[Interesting piece, Pete. I don&#039;t often read about console usability so this may be blindingly obvious, but it seems to me that the success of the Wii (and hence the possible future success of Kinect) is not only the simplicity but the fact that the body movement makes the interaction more inclusive to other people in the room, somehow.

When you&#039;re watching someone else play a standard console game, you&#039;re on the outside; when they&#039;re swaying around, waving their arms (and generally looking like a loon...), you&#039;re involved. It&#039;s a more sociable experience. I&#039;d assume that this has something to do with the success of the Wii in a family / non-traditional-gamer environment?]]></description>
		<content:encoded><![CDATA[<p>Interesting piece, Pete. I don&#8217;t often read about console usability so this may be blindingly obvious, but it seems to me that the success of the Wii (and hence the possible future success of Kinect) is not only the simplicity but the fact that the body movement makes the interaction more inclusive to other people in the room, somehow.</p>
<p>When you&#8217;re watching someone else play a standard console game, you&#8217;re on the outside; when they&#8217;re swaying around, waving their arms (and generally looking like a loon&#8230;), you&#8217;re involved. It&#8217;s a more sociable experience. I&#8217;d assume that this has something to do with the success of the Wii in a family / non-traditional-gamer environment?</p>
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